Week 3 | Frist Entry
- jialei Zheng
- Jan 25, 2021
- 1 min read
Updated: Apr 9, 2021
Jialei Zheng:
Discuss the concept of the game & reconstruct the Olympic game “Curling” into an easy, fun PC game
Design the animation of the chameleon & draw the chameleon’s animation path
Write down a rough copy of game rules and discuss if it is achievable in Unity
Jie Gao:
We have conducted a specific analysis of the game content, some of which have been changed, and through everyone’s contribution and sharing, we have a relatively clear framework for the game play, rules, and scene layout.
My main responsibility is to create all models.
This weekend, I have created most of the models and their textures. Next week, I plan to modify them specifically to improve the quality of the models and enrich the scene content.
Discuss with team members on Sunday, help each other and make sure our work progress is on track.
Jiaoxuan Hou:
Discuss with group members to set and confirm the overall artstyle of the game.
Design the draft 2D view map of the game playable area based on the game background and rules.
Changyuan Huang:
Discussing with my group members and giving them my inspiration and innovation about chameleons. Finally we decided to use the idea of chameleon to be the basic concept of our game.
My main responsibility is to make the main background music and find other necessary sound effects.
I wrote the design document with my group members.
Yunshan Jiang:
Solving group’s github merging issues
Add basic stone’s movement.
The stone can detect which color’s area it stops in.
I discussed and wrote the game rules with my group.
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